
Xbox 180 (real found it in electronic gaming magazine)
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Ion Electronic Educational Gaming System $76.43 Get up, get active, and get smart! Ion puts kids on TV and lets them control the action through body movements while they learn core preschool and elementary school skills alongside their favorite characters! The Ion Electronic Educational Gaming System package includes built-in camera, kid-friendly buttons for easy navigation, power adapter, AV cables, and a bonus Nickelodeon Learning Disc. (Subject to change.) The bonus disc contains 4 games designed to enhance math skills, basic Spanish, word-object association, dance movements, teamwork, and much more! When play comes first, learning comes naturally! |
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Tron and Robotron: Thirty Years of Electronic Gaming (and Counting) $27.9 The first ever street-level view of the history of electronic gaming, observed with the humanity students of the field have been waiting for. Contains one of the most comprehensive guides to video games and video game consoles ever published. |
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Gaming $6.99 Gaming – Poster |
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Korea’s Online Gaming Empire $33.99 In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In "Korea’s Online Gaming Empire, " Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing–a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea’s local online game industry has become global, and whether these emerging firms have challenged the West’s dominance in global markets. |
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Gaming: Essays on Algorithmic Culture $15.91 Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures ("Zork, " for example) and have little to say about such visually and conceptually sophisticated games as "Final Fantasy X, Shenmue, Grand Theft Auto, Halo, "and" The Sims, " in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast–and in some cases, almost unlimited–array of actions and choices. In "Gaming," Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of "Protocol: How Control Exists after Decentralization." |
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This Gaming Life: Travels in Three Cities $18.86 ""In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game." "It was the best thing that ever happened to me."" So begins this story of personal redemption through the unlikely medium of electronic games. "Quake"," World of Warcraft, Eve Online, " and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job–as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, "This Gaming Life" describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a "Quake" genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling "Eve Online, " Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, "This Gaming Life "also raises important questions about this new and vital cultural form. Should we celebrate the "serious" educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. "We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games." –Chris Baker, "Wired" ""This Gaming Life" is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you." –Raph Koster, game designer and author of ""A Theory of Fun for Game Design"""Is obsessive video gaming a character flaw? In "This Gaming Life, " Jim Rossignol answers with an emphatic ‘no, ‘ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’" –Joshua Davis, author of "The Underdog" "This is a wonderfully literate look at gaming cultures, which you don’t have to be a gamer to enjoy. The Korea section blew my mind." –John Seabroo |
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SteelSeries 5H v2 Gaming Headset $82.99 -38 dB 1 Year 1.30 lb 118″ 16 Hz 28 kHz 4.13″ 40 Ohm 5H v2 5H v2 Gaming Headset 5HV2 8.66″ 9.84″ PC SteelSeries 5H v2 is one of the most popular gaming headset on the planet. This headset has been used by talented gamers to win major international events like Electronic Sports World Cup, World e-Sport Games, World Series of Video Games, Kode 5, World Cyber Games, Samsung Euro Championship, ESL Extreme Masters and many others. The SteelSeries 5H v2 can easily be dismantled into 3 separate parts, that easily fit into a bag or a carrying case. This makes transportation of the headset both easy and safe. The pull-out microphone is practically invisible when not in use. Binaural Ear-cup Headset Mini-phone Not Applicable Over-the-head RoHS SteelSeries SteelSeries ApS Stereo WEEE Wired Yes www.steelseries.com |
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CTA Digital WI-SRG Gaming Controller Accessory $34.99 Authentic size and feel yet distinct toy gun white color Removable stock and barrel / magazine tube Cable slot and top cover for wire organization Buttons on the shotgun access C and Z buttons on the Wii Nunchuk Pull trigger to push B button on the Wii Remote Sniper scope and front barrel stand for cosmetic appeal (not for game accuracy) Lightweight Medal of Honor: Heroes 2 Medal of Honor: Vanguard Resident Evil 4 Ghost Squad Ultimate Duck Hunting Isolate your target and shoot with precision using the Sniper Rifle for Wii. This plastic sniper rifle possesses a very life-like mold, yet its white plastic color prevents it from being mistaken for an actual rifle. CTA Digital CTA Digital, Inc Gaming Controller Accessory WI-SRG WI-SRG Sniper Rifle White www.ctadigital.com |
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Gaming Fashions $39.99 Gaming Fashions – Giclee Print |
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Gaming III $9.99 Gaming III – Art Print |
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WARNING – Gaming $6.99 WARNING – Gaming – Poster |
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Gaming IV $9.99 Gaming IV – Art Print |
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Magazine $71.55 Magazine at HMV Birmingham Institute Birmingham on 11/08/2011 |
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The Beginner’s Guide to Electronic Drums: An Introduction to Electronic Drums and Percussion $11.9 Whether you are a beginning drummer or a working professional, you’ll find that the use of electronics has become standard practice. This book is a comprehensive study of all things electronic. Author Bob Terry clearly demonstrates and discusses the advantages of using (and the many professional uses for) the full electronic drum kit, percussion pad, MIDI controller, and hybrid drum kit. Includes detailed descriptions of each of these components and how to hook them up, audio samples, onstage setups, and more. "Electronic drums, sampled sounds, and digital recording have become a way of life for drummers in the music business. You can’t avoid electronic instruments and technology any more … In this book he will show you, as he has shown me, all of the important things you need to know about incorporating electronics into your drumming." – Kenny Aronoff Voted #1 Session and Pop/Rock Drummer for five consecutive years by Modern Drummer magazine |
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Poker, Gaming, & Life: Fighting Fuzzy Thinking in $19.48 This volume is a collection of recent articles written by David Sklansky that have appeared in various publications including Card Player, Poker World and the Two Plus Two Poker Strategy Magazine. A few have never before appeared in print. Most of the articles are about poker or gambling. However, David has recently branched out into other areas that lend themselves to his unique style of analysis and some of these essays are contained in this book. From the original book, "Poker and gaming" topics include Being a Favorite, Are Great Players Born? Talent Versus Discipline, The Importance of Position, Never Go Broke, When Time is Not of the Essence, and Is Your Wallet Fat Enough? "Life" topics include What It Is that Makes an Issue Controversial, Coincidences, Some Thoughts on Dying, Legitimate Grievances, and Crime and Punishment. This expanded addition also contains 32 additional essays, many of which address no-limit hold ‘em. "Essays for the Expanded Edition" include Pros Versu |
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Gambling for Profit: Lotteries, Gaming Machines, and Casinos in Cross-National Focus $57.4 Over the past forty years, Western governments have increasingly liberalized and deregulated gambling, which is now used to deliver state revenues and commercial profit in many jurisdictions. Gambling for Profit is a cross-national history of the emergence of legal gambling, including lotteries, gaming machines, and casinos. Gambling for Profit is unique among studies of gambling’s twentieth-century growth thanks to Kerry G.E. Chambers’s strong analytical framework — investigating not only the political aspects of legalization, but also the sociocultural factors that influence popular adoption. Chambers provides a useful chronological examination of the electronic gambling phenomenon, as well as comparative data on dates of introduction and revenues across twenty-three countries. Gambling for Profit provides a dynamic model to explore the legalization of gambling and stresses the inadequacy of seeking universal explanations for gambling’s entrenchment within particular cultures. |
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Nyko 87095 Gaming Pad $34.24 Nyko 87095 Gaming Pad |
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Nyko 83079 Gaming Pad $34.24 Nyko 83079 Gaming Pad |
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Intec For Gaming Console G1827 $18.23 Intec For Gaming Console G1827 |
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Audiofx2 Gaming & Audio Headset $46.99 AUDIOFX2 GAMING & AUDIO HEADSET |
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GAMING, DREAMGEAR, POWERVIEW PRO $50.99 GAMING, DREAMGEAR, POWERVIEW PRO |
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The Gaming Table Volume II $2.49 The Gaming Table Volume II |
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Keep Calm-Gaming $6.99 Keep Calm-Gaming – Poster |
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PC Magazine Guide to Home Networking $3.95 Networking–it’s not just for the office any more. Here’s how to get all your electronic devices on the same team Ready to plunge into creating your own home network? You couldn’t ask for a better guide through the networking maze than PC Magazine contributing editor Les Freed. From why you should network to whether you need a switch or a hub and how to hook in your Playstation, reading this book is like having Les drop by and set the whole thing up for you. And you don’t even need to move those back issues of PC Magazine off the couch. * With expert advice, you can’t go wrong * Check out all the advantages of a home network * Get a crash course in networking technology * Design the network that fits your needs and your budget * Compare wired and wireless products * Learn how to prepare your computers for networking * Whip up a specialized recipe from the Home Networking Cookbook * Protect your investment with troubleshooting tips * Build a network using the existing wiring in your home * Discover how to keep your private information private * Make all your home entertainment devices part of the network Visit www.wiley.com/compbooks/pcmag |
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Gaming Keep Out $12.99 Gaming Keep Out – Door Poster |
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Jumbo Gaming Skull $19.99 Jumbo Gaming Skull – T-Shirt |
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Keep Geeky and Stay Gaming $19.99 Keep Geeky and Stay Gaming – Masterprint |
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Spiritual Gaming $32.16 Presented as a selection of transcribed talks by the author, this innovative handbook concentrates on the uses of gaming in the spiritual world. This contemporary guide to spirituality focuses on themes such as the parallels between simulated gaming environments and dream spaces; the opportunities for using repetitive learning processes to change perceptions and habits by means of specific games; the large potential in group games for learning in fields such as interpersonal communication and teamwork; and the possibility of confronting habits and belief systems through game paradigms. Invigorating and captivating, this resource stimulates the imagination while bridging concepts of gaming and spirituality. |
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Beer Magazine $4.99 Beer Magazine |
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WineMaker Magazine $4.99 WineMaker Magazine |
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Gaming Hacks $22.95 It doesn’t take long for an avid–or just wickedly clever–gamer to be chafed by the limitations of videogame software or hardware. If you want to go far beyond the obvious–whether you want to modify your console controller to work on other consoles, create your own text adventure, or modify your Game Boy–there’s an awful lot of fun you can have for cheap or free, using the creative exploits of the gaming gurus. "Gaming Hacks" is the indispensable guide to cool things gamers can do to create, modify, and hack videogame hardware and software. Everything from social exploits and tips to be used in MMORPGs (Massive Multiplayer Online Role Playing Games) to soldering-iron heavy hardware hacks is covered in this extreme-cool hack guide written by gamers for gamers. "Gaming Hacks" offers a stunning variety of hacks, exploits, and other creative acts on both modern and archaic console hardware and today’s PC hardware–one hundred detailed, ingenious hacks are included. "Gaming Hacks" also includes detailed software-based looks at MMO (massively multiplayer) titles, FPS (first-person shooter) games, machinima (real-time movies created using game engines), emulation, save-game hacking, and many other miscellaneous subgenres and topics. "Gaming Hacks" shows hardcore gamers how to configure the best FPS peripherals, hack the Nuon DVD Player/Gaming System, modify their Game Boy, watch movies and listen to music and their Sega Dreamcast, and much, much more. "Gaming Hacks" shows you how to do things you didn’t know could be done. If you want more than your average gamer–you want to explore and experiment, unearth shortcuts, make your games do what you want them to do "GamingHacks" will show you how. You don’t need to be gaming guru to pick up "Gaming Hacks"; you’ll be one when you put it down. |